Production for Techno Artist (Alt. Ver.)

Production for Techno Artist (Alt. Ver.)

Full Song Production

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About

Was hired to produce a song for a Techno artist, following a couple of references with a dark and hypnotic feel (some by Drumcode label).

Techno music, despite being one genre of electronic music, has a wide diverse of styles. some more melodic than others, some more aggressive and some are in fact country specific, due to its culture and nightlife.

Goal

For this song in particular, and following the client’s vision, some of the characteristics that can be distinguished in this style and song are: the punchy/hot kick, which comes through the mix nicely, the reverby percussion accompaniment (making everything darker and roomy) and the use of modular synthesizers, some with a vintage/raw kind of sound, delivering the main theme of the song. The modular/vintage sounds can come in the form of a Lead and/or hypnotic Bassline.

The track bellow is a short alternate version of the original, for showcasing purposes.

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Xihuitl (Showcase)

Xihuitl (Showcase)

Tribal Instruments composition

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About

Xihuitl means “year” (also “turquoise” and “fire”) in Nahuatl, Aztecs’ language and one of the most widely-spoken indigenous languages of the Americas.

The Aztec calendar and culture served as an inspiration for this musical piece, thus the name chosen “Xihuitl”.

Process

Many instruments were played by hand and recorded, including. flute, ocarina, bamboo percussion, drums, Udu Undongo, shakers, didgeridoo, etc. First step was to get the rhythm bed properly laid out, and then, the more melodic instruments would create the atmosphere of the piece.

To get this raw and tribal feel it was important to choose the right instruments, the ones with a “wood” or “earth” like sound.

Some of these were used in similar projects but separately (pieces for private clients), and that’s why I decided to join them in this little composition, as a showcase for a more raw and tribal work.

Final Product

Listen to “Xihuitl” and how it progresses throughout the song.

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Minecraft scene (Showcase)

Minecraft scene (Showcase)

Sound Design and Score

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About

In this project I did the sfx and score of a video containing a minecraft scene with many separate VO lines and a script.

The Voice Over, supplied by the same company, was from a longer script which needed to be cut and edited as well, to fit in the video, according to the script provided.

Process

Some of these sounds and music created were influenced by the early ages of the show “Adventure Time”, which I loved. I think the rawness and aesthetics of the sounds, like an in-development game, fit in this low-poly 3D world.

Although, there’s some light music to accompany the “quiz” type scenes, where each new stage corresponds to a higher quiz level, the main theme of this show (playing in the end as well) is stronger because it needed to feel convincing and catchy, contrasting with the rest of the action.

Final Product

You can watch the full video bellow:

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ON & OFF (Showcase)

ON & OFF (Showcase)

Sound Effects

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Most ON & OFF sounds in smartphones, portable speakers, etc, lack a natural touch. Some are too electronic, although they don’t need to be.

From a “Sonic Branding” perspective, On/Off sounds are important for a company to identify its product while connecting with the target audience.

These ones I made were inspired by nature (rain, autumn leaves, wind). Did many similar beeps before for private clients (mostly to be used in website notifications) but not as “natural” as these ones.

What kind of product can you see these in?…

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Hephaestus Car ad (Showcase)

Hephaestus Car ad (Showcase)

Music Score

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Sharing an alternate version of a music work I did for a private client. Made a “mockup car commercial” using stock footage, to fit the song in, as well as the creation and design of the “Hephaestus” logo and punchline.

Some sounds, like the engine roar, car passing by and other nature elements were added to make the video more realistic, since the original footage didn’t contain these sounds.

Watch the video:

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Osteopiraten

Osteopiraten

Podcast Intro

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This is the intro jingle for a pediatric osteopathy podcast, Osteopiraten, by Jörn Haupt (Germany).

The music composed has a Caribbean flavor, with some old game like sounds (main influence was The Secret of Monkey Island op theme), as requested by the client.

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GetCaptions

GetCaptions

Sonic Branding & VO Edit

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Was hired to compose a musical piece in piano, along with some live percussion elements, for video integration in a website.

The piece includes Piano, Udu percussion and synthesized arps, along with VO (VO actor hired separately by the client) describing the application and tool, which was edited as well to fit nicely with the music.

Everything is part of a GetCaptions advert, a content accessibility tool by Mercedes Plaza (GetCaptions, US).

You can hear part of the work here:

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Trap Beats (showcase)

Trap Beats (showcase)

Beat Production [Trap Music]

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These are two different trap beats. Alternate versions for different rappers, which I ended up not using.

I offer unique beats to each client. I don’t do leasing or copy. So most of the time I end up with lots of unused sounds and unreleased material which goes to the trash bin. Nevertheless I decided to share these two.

Laid Back

West Coast, G-Funk, Death Row recs type beat.

Hesitant

Lo-Fi type beat.

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POKO – WAS LOS (prod. by ENri & Ronin)

POKO – WAS LOS (prod. by ENri & Ronin)

Mixing [Trap Music]

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About

“Was Los” by POKO came out on 11th Nov 2021. Great song in which many Austrian artists were involved, from songwriting, rap to composition.

Part of the recording and production was made in Utility Studio (Austria), to whom I thank for bringing me on board, remotely.

Process

I mixed the song and enjoyed it very much, not only due to the quality of the song but also because its much more melodic and different from the rest of the trap scene.

As soon as I got access to all the multi-tracks, I noticed many interesting textures that compose the main riff and melody. Some are hard to perceive with just one listen of the audio, but its what makes the sound rich.

Was in touch with Henrik (from Utility Studio) every day, sharing different stages/work-in-progress, for the duration of the project, which took around a week, plus a couple of days. Was great to discuss the production and vision for the song.

The process went very smoothly since we shared similar ideas! Sometimes its hard to combine different points of view (different backgrounds, experiences, etc) especially when there’s many people involved in the music and composition.

Final product and Video

Once “Was Los” was fully mixed, it was sent to master, by GC’ Christian Ghahremanian, and scheduled for release, along with the music video by Tim Zoidl.

Watch here: https://youtu.be/ksOxQ813VLc

The song is available on spotify as well:

Credits:
Artist: POKO
Production: ENri & Ronin
Recorded and edited by UTILITY STUDIO, Henrik Sternberger, Copyright 2021 © Utility Studio.
Video & Cover shot and edited by Tim Zoidl
Mixing by Nuno Pinto de Carvalho
Mastering by ‘GC’ Christian Ghahremanian

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Anime Trailer: The Ones NFT | by Only1

Anime Trailer: The Ones NFT | by Only1

SFX, Foley and Score

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About

For this project I was involved as a sound designer of the anime trailer “The Ones NFT” for the company Only 1.

All sounds, including sfx, foley and score/music, were recorded and composed, except for the VO, which was recorded by other member hired by the company.

Process

The trailer has 3 distinct scenes or parts, which the music and sound effects need to follow.

A first one, in a forest like scenario, which called for the use of wind chimes (for trees/leaves dropping) and slight breeze sound, where the main character is working in a laptop, accompanied by electronic sounds and typing sounds.

The second part comes with the arrival of an “evil” character, with the sound of a high energy laser burst, which changes the mood completely. Sinister music enters, there’s a steady rise of energy sounds, leading to the delivery of “bad intentions” through the speech and change in music to a more darker feel.

The third sequence is characterized by a very brief silence followed by the main character leveling-up, with sounds from energy/waves, disrupting many elements surrounding her (leaves, small rocks, etc). A confident/battle theme music starts, signaling an epic confrontation between the two characters.

Designing sounds

Do you know that the sound of a thunder can be made with a thin sheet of tin foil? After recording that harsh sound, it is later processed using a guitar pedal to change the tone of the audio (couple of octaves bellow) and it starts to sound like a thunder, with a bit of editing.

In the instagram video, you can see an example of how some of the sounds were made, recorded, arranged and composed.

Final Product

This anime trailer was part of a promo campaign by Only 1, NFT-Powered social platform built on solana, backed by Alameda Research. The trailer was published by Only1 at their twitter account (watch here) and later on Youtube.

One of the artists involved in this project used to animate for Toei Animation and was one of the animators for One Piece Anime and Dragon Ball Z.

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